A swordswoman standing in a storm of petals before a burning castle gate

Swordplay action RPG

Petal & Blade

Petal & Blade is a hand-painted action RPG set in an Edo that has been burning for eleven years. You play a swordswoman working off a debt to a castle that no longer exists, one duel at a time.

Combat runs on parry timing rather than combo lists. Read the blade, answer it, and the fight ends in two cuts. Read it wrong and it ends in one.

The three who ride with her

A sword, a ledger, and a man the rain follows.

Kaede

Kaede

Eleven years of blade work and one debt. She does not talk during a duel, which her opponents find rude and her allies find restful.

Sumire

Sumire

Archer, quartermaster, and the only one who keeps a ledger. She counts arrows, favours and grudges in the same book.

Tetsu

Tetsu

An old swordsman who taught Kaede everything she knows and now refuses to fight her. Rain follows him into every scene; the team has stopped asking why.

Core gameplay

One blade, one window, one answer.

Parry windows

Every enemy attack has a tell. Answer inside the window and the fight opens. Miss it and you lose the exchange, not the level.

Momentum

Clean parries fill a gauge that changes your stance. Spend it on a finisher, or hold it to keep the enemy's guard broken.

The burning map

Villages you save keep their merchants, side stories and smith. Villages you pass are gone from the map for good.

Seasonal duels

The world moves whether or not you are in it.

Blossom Duel
Season
Night Raid
Weekly
Smith's Trial
Crafting
Red Gate
Story
Petalfall
Ranked
Ronin Hunt
Boss
Tea House
Social
Lantern Vigil
Event

Reviews

Twelve hours, no filler — players noticed.

FAQs

Is there a difficulty setting?

Three of them: Story (parry windows relaxed, duels cannot be failed), Blade (the intended tuning), and Iron (one hit, no retries inside a chapter). You can change it between chapters.

Will Petal & Blade come to PC?

A Steam build is in testing. Mobile ships first; we will announce the PC date when it is fixed, not before.

Does it need a controller?

No. Touch controls are the primary scheme and were tuned first. Bluetooth controllers work on both platforms.

How long is the story?

About twelve hours for the main line, twenty for a completionist run.

Are there in-app purchases?

One expansion chapter a year, sold once. No energy, no gacha, no ads.