Parry windows
Every enemy attack has a tell. Answer inside the window and the fight opens. Miss it and you lose the exchange, not the level.
PETAL & BLADE
Swordplay action RPG
Petal & Blade is a hand-painted action RPG set in an Edo that has been burning for eleven years. You play a swordswoman working off a debt to a castle that no longer exists, one duel at a time.
Combat runs on parry timing rather than combo lists. Read the blade, answer it, and the fight ends in two cuts. Read it wrong and it ends in one.
A sword, a ledger, and a man the rain follows.
Eleven years of blade work and one debt. She does not talk during a duel, which her opponents find rude and her allies find restful.
Archer, quartermaster, and the only one who keeps a ledger. She counts arrows, favours and grudges in the same book.
An old swordsman who taught Kaede everything she knows and now refuses to fight her. Rain follows him into every scene; the team has stopped asking why.
One blade, one window, one answer.
Every enemy attack has a tell. Answer inside the window and the fight opens. Miss it and you lose the exchange, not the level.
Clean parries fill a gauge that changes your stance. Spend it on a finisher, or hold it to keep the enemy's guard broken.
Villages you save keep their merchants, side stories and smith. Villages you pass are gone from the map for good.
The world moves whether or not you are in it.
Twelve hours, no filler — players noticed.
Aya K.
I played it with headphones in a hotel room and forgot to eat. The parry sound is the whole game.
Bram V.
Short by design, and I respected that. Twelve hours, no filler, every fight tuned.
Jun
The map remembers. I passed a village in chapter two and it is still gone. Nobody warns you.
S. Lim
Best swordplay on a touchscreen, and it does not need a controller to prove it.
Ivy N.
The archer counts arrows. I counted mine back. That kind of care is rare on mobile.
Three of them: Story (parry windows relaxed, duels cannot be failed), Blade (the intended tuning), and Iron (one hit, no retries inside a chapter). You can change it between chapters.
A Steam build is in testing. Mobile ships first; we will announce the PC date when it is fixed, not before.
No. Touch controls are the primary scheme and were tuned first. Bluetooth controllers work on both platforms.
About twelve hours for the main line, twenty for a completionist run.
One expansion chapter a year, sold once. No energy, no gacha, no ads.